|
Post by 1javasjonnie on Aug 26, 2011 14:19:23 GMT -5
I am rather upset with a MG42 bunker having been moved to sit right on top of St. Quentin airbase.
Moving bunkers? Since when? I discussed this with Badger and we agreed bunkers cannot be moved. Just get it out of the equasion somehow.
|
|
|
Post by LW/JG10_Luny on Aug 26, 2011 14:35:06 GMT -5
Bunker can move by itself. It's a wooden bunker, it moved right where it is during the night hours. The moving unit is an Opel Blitz. Had to be an easy prey for your flak guns but at night the aiming capabilities of ALL gunners are extremely low. They are so close to your positions simply cos they moved there. You have to know (the Hirson affair told below must teach you) that Change Location Feature doesn't let you move units too close to enemy units, and the bunker is really close. However, if you do some tests in the FMB, this type of bunker can easily be destroyed by 20 and 25 mm, 37 and 40 mm flak guns. Even AT sections can do the work extremely fast. We also see some concrete bunkers next to Nivelles airfield changing their position, missions ago.
BTW, I'm also surprised to see the bunch of ground units that were regrouping in AU-2 grid, now they crossed the BROKEN bridges. ANd not only this, they even moved 30 kilometers north east and surrounded Hirson and the road crossing, just in the time I refresh the mission planner.... thats really fast indeed, especially jumping over broken bridges. I don't mind if the change location feature is used to advance troops from the rear or to perform a fuel supply or even help in the location of other units, but advancing 30 km to surround a position that would be unreachable simply cos there is no road to? There are also some other units that jumped the bridge and moved to diferent positions.
|
|
|
Post by 1javasjonnie on Aug 26, 2011 14:41:38 GMT -5
This Hirson thing surrprises me, how come you are in the allied mission planner? Anyway, that method must be identical to the "other method" that was used to take Eindhoven.
I agreed with Badger that bunkers cannot be moved. Likewise, it was relocated 5 kms after the previous mission. that is not an opel blitz doing that.
No bunkers ever moved because they are "immobile" you must have confused these with the 122mm howitzers around it. There was only 1 bunker near nivelles and obviously, since Badger and I agreed on that, it could not be moved. And it never did.
|
|
|
Post by JG26_Nuke on Aug 26, 2011 14:44:38 GMT -5
He isn't in the allied mission planner, just we had recon on those units. We only see 9 question marks in the city. And as far as I remember how we captured Eindhoven, we bombed the hell out of the place, then moved in the tanks which killed the remaining non-combatant units. What did we do there?
|
|
|
Post by LW/JG10_Luny on Aug 26, 2011 14:46:40 GMT -5
I do not come to the allied planner, jonnie. There is a thing called recon and we only see question marks, that were not there this morning and now they are, even in two MP refresh they changed position.
|
|
|
Post by LW/JG10_Luny on Aug 26, 2011 14:54:22 GMT -5
This MG BUNKER is not immobile. Check the Object Specification Table and see it comes into an Opel Blitz when moving. That represents a reinforced MG position, not a concrete or bricks bunker. Look at the Cost table and check the picture....
If you dont know, static objects can move in SEOW. You can send an artillery piece from A to B and you'll not see a gun moving along the road. It is shown, when moving, like a truck or any type of vehicle and remains as a truck or vehicle for the whole mission until it is over. That is the reason why you can send artillery to a different location but it will not start fire until the next mission is running. Eindhoven took a lot of time to be captured. No broken bridge was crossed, in fact, cost us a bitter discussion among commanders.....
Trust me, I didn't confuse the 122 howitzers with that coastal bunker. The concrete bunker is immobile and can not travel by itself. Can not also be transported as exceeded the freight capacity of the transport units, BUT Change Location Feature can do this: change its location and orientation. But the WOODEN MG BUNKER and note the word WOODEN is a light infrastructure that can be built very fast, this is why it can be moved. And when moving is an Opel Blitz (in this case) but can be changed into a Lexington Class Carrier if you want.
Now, what about the red question marks around Hirson? Will they run back to their starting position BEHIND THE BROKEN BRIDGE? You can move engineers (the ones next to Montcornet.. yes, we had recon on them since we were approaching that sector) and start the bridge repair, once done, cross the bridge and so on....
|
|
|
Post by 1javasjonnie on Aug 26, 2011 15:07:10 GMT -5
If I try to move a bunker, the MP won't let me. A pop up tells me "bunker cannot move because it is immobile". Apparently, for you that is different and that is against the agreement. It must be a field in the database that determines this because try as I may, I cannot move bunkers.
So I agreed with Badger that bunkers cannot be moved. Have you asked him yet?
|
|
|
Post by LW/JG10_Luny on Aug 26, 2011 15:09:46 GMT -5
Badger is off line since I a couple of weeks.
But, OK, seems you do not understand anything about I wrote.
Do you want me to remove that bunker? But I do not see an answer about the Hirson and jumping broken bridges thingy....
|
|
|
Post by LW/JG10_Luny on Aug 26, 2011 15:14:48 GMT -5
I'll repeat the thing about the bunkers. I do have bunkers and they can not be moved. You must know about the Change Location option as the units in Hirson proves that, OK? Pick up a bunker, it will tell you it is immobile and now right click your mouse. Look for the Change Location and Bearing option and introduce new coordinates. Move it few meters (increase 1000 meters each coordinate) and see.
But in the MG BUNKER, the thing is different. This type of bunker can be moved, transported and location changed. In this particular case, it moved (check if you have 100% recon on this unit, the MOvement. It says: Movement: road (relaxed), so there is no cheat.
|
|
|
Post by LW/JG10_Luny on Aug 26, 2011 15:18:49 GMT -5
Jonnie, I still see the question marks around Hirson and in AV-3... will they stay there until the mission is built?
I wish these units are not Somuas, Hotchkiss or Renault tanks, cos you know the tanks are not able to move during the night hours, that is 23:00 and 03:00 missions.... do you know?
|
|