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Post by 1javasjonnie on Feb 7, 2012 15:34:53 GMT -5
Column type units, when losing strength, do not lose any internal supply. Also, in game, the destroyed factories are still looking as standing (at least at Lille). We see 1 factory intact at Lille. I confirm in some cases the columns seem to keep capacity. When partially destroyed the supply load should proportionally drop with the loss of vehicles. Is that even possible? The unit does feed off the supply load if I remember correctly. (which then drops with time)
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Post by 4shades on Feb 10, 2012 23:13:20 GMT -5
About the Lille factory: factory damage states can sometimes show an apparently complete building even when the FMB object code says 75% destroyed. So it is possible for a factory to have "destroyed" associated with it in the MP but look like it is complete in the mission.
SEOW will not place target objects in conventional factories unless they have returned to 100% operational status, as measured in the DB, regardless of what the factories look like in game.
Cheers, 4S
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Post by JG26_Nuke on Feb 11, 2012 4:42:29 GMT -5
I see. But my concern is that as in this campaign we are not using partial factory damage, any factory has only two statuses: completely operational and completely destroyed. Thus, if it is in the completely destroyed state in the mission planner, it definitely shouldn't put any intact factory buildings in the game, as this sort of hampers the game immersion advertised in the SEOW Wiki: that is, destruction holding out for consecutive missions.
S~
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Post by JG26_Badger on Feb 11, 2012 12:37:43 GMT -5
What 4Shades is saying Nuke is that the MP is what we go by, the same is for some of the bridges that are destroyed sometimes they look intact in the mission file when they are actually destroyed in the mission planner. But an objects can't cross a destroyed bridge because the SEOW code sees that the bridge was destroyed.
S~ Badger
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Post by JG26_Nuke on Feb 11, 2012 13:07:08 GMT -5
I'm aware of that. What I'm saying is that this is an advertised feature for SEOW, that whatever you destroy stays visually destroyed in game until repaired. Which appearantly has some bugs.
S~
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Post by 4shades on Feb 11, 2012 18:28:44 GMT -5
Hi Nuke,
You are right, the phrase "visually destroyed" should read "visually destroyed or damaged".
For background, open FMB and go to a factory district on a map somewhere and change the environmental damage state progressively from 0 to 100%. You will see how IL-2 renders the different damaged building states. That's what SEOW has to work with - it cannot change the game render engine.
Different factories in different cities/maps can sometimes render identical damage states differently.
In my testing so far it works, subject to repair rate settings etc. Unless I am informed of a DCS bug message, which I have not been lately, I must assume the DCS is working fine.
So to make a bug report I will need evidence that a fully operational factory was destroyed in one mission (with a corresponding action report in the Stats) and appeared completely rebuilt in the very next mission (without any clock advances etc) together with confirmation there were no DCS errors during the Analyze or Build cycles.
Cheers, 4S
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Post by JG26_Nuke on Feb 12, 2012 2:29:30 GMT -5
I see now, thanks for the information. Didn't know that the infrastructure repair is shown in the game. I don't recall a situation you described (instant repair).
S~
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Post by 1javasjonnie on Feb 12, 2012 20:19:10 GMT -5
The "British mechanized Co. column" does not work. Every unit of this kind, once brought onto the map show as destroyed - but not in the statistics.
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Post by 1javasjonnie on Feb 15, 2012 11:18:52 GMT -5
any idea yet?
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Post by CSS_Hayzee on Feb 15, 2012 18:20:56 GMT -5
Seceret Axis death ray!! ;D
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