Post by JG26_Scannon on Dec 18, 2013 21:47:25 GMT -5
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Post by JG26_Badger on Apr 25, 2013 at 7:43pm
JG26 SEOW Campaign.
Operation Cerberus / Operation Fuller
The Channel Dash
February 11-13, 1942
Overview: During 1941 the RAF and the Royal Navy continued to frustrate the German Navy in their efforts to unleash the capital ships to the Atlantic for offensive operations against the allied shipping convoys. With the invasion of the Soviet Union, Adolf Hitler wanted to use these ships to defend a possible British invasion of Norway. Brest was constantly bombed by the RAF breakout of Brest. The fuehrers order them to return to home waters to deal with the possible threat of a British invasion of Norway. This campaign is an attempt to place players in the conditions that was part of this campaign.
Below is some information to read carefully regarding the rules and regulations of the campaign.
A. Settings:
SEOW/SEDCS Settings: CCI enabled, Industrial Production enabled (will produce supply only no combat unit production), Supply enabled, Radar enabled, mission length 2 hours.
Game Settings: Realistic, Views Realistic -No External off, (This view allows pilot to see his own plane when on the ground only. Should help with takeoffs to make sure your front is clear.)
JSGME Settings: HSFX history mode version 7.0.1, Expert Mode, and Hakenkruz required. Perfect Map, Sounds (optional)
B. Pilot Check List:
Each Pilot should be registered for campaign at the JG26 forum. Once registered you should receive password access to the SEOW mission planner and strategy bunker. The next step is to get your game configured for the campaign. After you are registered there are two files that participants must download and install in your game directory.
The process is outlined below.
1. Download and install the required campaign skins. The files are located at ( www.mediafire.com/download.php?lhby0tb6nxuvjt0 ) Once you have downloaded them to your desktop place them in your IL2 Game directory the default path is C:\Program Files \Ubisoft\IL-2 Sturmovik 1946\PaintSchemes\Skins
2. Radio Files & Navigation:
The campaign will be using some authentic WW II Radio Files. Download them from this link
www.mediafire.com/?2ru83fau7uaiutg#!
Campaign participants after downloading the file will extract the folder labeled Radio. You should place them in your IL2 game directory path C:\Program Files Ubisoft\IL-2 Sturmovik 1946\samples\Music\ (or where your game is located on your computer). It will ask you to overwrite say yes.
For radio broadcast to work your music must be switched on at the main menu.
The Campaign will be using realistic navigation with radio beacons, radio files. The NDB radio beacons transmit in Morse code so for you to view the code you must add this line to your Config.ini file in your IL2 1946 game directory ShowMorseAsText=1
Example of Config.Ini file
[game]
Arcade=0
HighGore=1
mapPadX=0.21388888
mapPadY=0.50648147
viewSet=57
Intro=0
NoSubTitles=1
SubTitleLines=3
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ShowMorseAsText=1
TypeClouds=1
SubTitlesLines=3
ClearCache=0
HakenAllowed=1
3. Next start IL2 at the main menu go to controls. You will have to assign a key to Next Beacon and Previous Beacon in the control menu.
4.. Depending on whether you are flying Blue (Axis) or Red (Allied) you will need to change your name in the Pilot roster of the IL2 game. For our game Allies will put RAF_ before their call sign. Axis pilots will put OKL_ before their pilot call sign this must be completed prior to you joining the game server. This will only allow pilots to see their own teams aircraft in the
EX. 1.JaVA_Jojo will become RAF_1.JaVa_Jojo
JG26_Scannon will become OKL_JG26_Scannon
5. Activate your JSGME Settings (see above)
C. Objectives and Victory Conditions:
1. Objectives: Blue (German) must protect and move their fleet of capital ships from the Brest Area of the Bay of Biscay map thru the channel to the Axis ship withdrawal point located on the West Front 44 map this will represent German ships reaching home waters.
2. Victory Conditions:
OKL ( Blue Team)
Major Victory: All three capital ships reach axis ship German home waters (withdrawal point on West Front 44 map).
Minor Victory: 2/3 of the capital ships reach the axis ship withdrawal point.
Major Defeat: All three capital ships are sunk prior to reaching the Axis
RAF (Red Team)
Major Victory: All three capital ships are destroyed prior to reaching German home waters.
Minor Victory: 2/3 of the capital ships are sunk prior to reaching German home waters.
Major Defeat: All three capital ships reach German home waters.
D. Command Structure and SEOW Mission Planning:
Each team has a command structure and a respective persona that will be represented in game (British Staff Officer) for Allies and (OKW Staff Officer) for Axis. This information is in the Costs Table of the SEOW mission planner. Each staff officer has a command vehicle that you can use for movement. Teams should organize and select commanders for each side (Blue/Red). Once the command team is selected, each commander will receive a unique password to the SEOW MP and they will have command delegation over their respective units. The overall commander and /or their designee will have command over all units. Thus they can cancel or override subordinates orders. This is a new function in SEOW and will allow the commanders to only give orders to their designated units.
Allied Command Team:[/b]
Air Chief Marshall, Sir Sholto Douglass – RAF Supreme Commander Overall commander for Allies.
Air Vice Marshall, A.H Orlebar – RAF 10 Group Fighter Commander: Responsible for planning allied fighters RAF 10 Group = Bay of Biscay Map.
Air Vice Marshall, Sir Trafford Leigh- Mallory – RAF 11 Group Fighter Commander: Responsible for planning fighters RAF 11 Group = West Front 44 Map.
Air Vice Marshall, Sir J.E.A “Jack”Baldwin – RAF Bomber Commander: Responsible for planning RAF bombers.
Air Chief Marshall Phillip Joubert - RAF Coastal Command Commander: Responsible for planning all coastal command squadrons, sea plane squadrons.
Air Chief Commandant Dame Jane Trefusis Forbes - Director Womens Auxiliary Air Force (WAAF): Responsible for all groundplanning, radar operations, train movement.
Admiral Sir Bertram Ramsay – Royal Navy Commander: Responsible for planning all Royal Navy shipping.
Admiral Sir Max Horton - Royal Navy Submarine Commander: Responsible for planning all allied submarines.
Axis Commander Team:
Reichsmarschall Hermann Goering – OKL Supreme Commander, overall commander for the axis team.
Generalfeldmarschall Hugo Sperrle –Luftflotte 3: Overall commander responsible for bombers, transports, ground forces
Oberst Adolf Galland – OKL fighter commander: Responsible for planning axis fighters.
Oberst Hans "Max" Ibel – Jafue Schiff: Responsible for reconnaissance flights and radar operations
GeneralAdmiral Alfred Saalwachter –Fleet Commander Naval Forces: responsible for coordinating ship movement
Vizeadmiral Otto Ciliax –CinC Battleships: Responsible for planning battleship movement.
Vizeadmiral Karl Dönitz - Commander of Submarines: Responsible for planning all submarines.
Konteradmiral Erich Bey- Commander Screening Destroyers: Responsible for planning destroyer escort.
E. Campaign Rules:
1. Supply and Production: Only supply will be produced for the duration of the campaign. Any combat losses will not be replaced. Material will be transferred from Bay of Biscay to West Front 44 Map during an announced time period to be determined. This transfer will be for commanders using the SOG functionality of the SEOW mission planner.
2. Command and Control: Some units are autonomous others will require a unit with CC unit to be within a radius to issue movement orders. Naval Commanders must be on board the ship to (loaded a supply) to get command of ships. This will allow the commander to change formations of task forces within the CC radius. Protect your commanders if they are killed or sunk you lose a lot of points and CC of some of your units.
3. Radar: Radar is enabled during the campaign. Each team will receive a pw to the SEOW MP for the radar operator to log in during the missions.
4. Night Missions: Night missions will be flown during the campaign. Night time is defined in SEOW as any mission between the hours of 1900 hrs to 0500 hrs. During the night mission hour’s single engine, single seat monoplane fighters are not permitted to be flown. Examples of prohibited fighters are BF 109-, FW 190, Spitfire, Hurricane, Mustang, P-40 etc). Multiengine and dual seat planes (AC with a tail gunner seat) have no restrictions on when they can fly.
Designated night fighters can only be flown as singles (tasks and plotted as a flight consisting of one plane). Night fighters are defensive weapons and can only be flown in your own territory. Since map grid is in km the max distance from the coast will be 40km so for example the allies will be restricted to the areas Portsmouth, Isle of Wight area no farther south than row 40, from Plymouth, Exeter area AQ-AR-40 to row 36, and from Predannek area AH- AI 38 no farther south than row 34. OKL is restricted to an area no greater than 40 km or 4 grids in whole sector view from the coastline of France or Axis controlled territory. The designated night fighters for the campaign are as follows:
RAF: Blenheim MKIF, Blenheim MKIVF, Beaufighter MKI
LW: BF-110D3,E-1,F-2, JU88C-6
5. Four engine bombers shall be restricted from skip or glide bombing naval targets.
Any updates will be posted accordingly. If you have any questions please feel free to contact either JG26_Scannon or JG26_Badger via pm or post in the forum thread.
S!
Post by JG26_Badger on Apr 25, 2013 at 7:43pm
JG26 SEOW Campaign.
Operation Cerberus / Operation Fuller
The Channel Dash
February 11-13, 1942
Overview: During 1941 the RAF and the Royal Navy continued to frustrate the German Navy in their efforts to unleash the capital ships to the Atlantic for offensive operations against the allied shipping convoys. With the invasion of the Soviet Union, Adolf Hitler wanted to use these ships to defend a possible British invasion of Norway. Brest was constantly bombed by the RAF breakout of Brest. The fuehrers order them to return to home waters to deal with the possible threat of a British invasion of Norway. This campaign is an attempt to place players in the conditions that was part of this campaign.
Below is some information to read carefully regarding the rules and regulations of the campaign.
A. Settings:
SEOW/SEDCS Settings: CCI enabled, Industrial Production enabled (will produce supply only no combat unit production), Supply enabled, Radar enabled, mission length 2 hours.
Game Settings: Realistic, Views Realistic -No External off, (This view allows pilot to see his own plane when on the ground only. Should help with takeoffs to make sure your front is clear.)
JSGME Settings: HSFX history mode version 7.0.1, Expert Mode, and Hakenkruz required. Perfect Map, Sounds (optional)
B. Pilot Check List:
Each Pilot should be registered for campaign at the JG26 forum. Once registered you should receive password access to the SEOW mission planner and strategy bunker. The next step is to get your game configured for the campaign. After you are registered there are two files that participants must download and install in your game directory.
The process is outlined below.
1. Download and install the required campaign skins. The files are located at ( www.mediafire.com/download.php?lhby0tb6nxuvjt0 ) Once you have downloaded them to your desktop place them in your IL2 Game directory the default path is C:\Program Files \Ubisoft\IL-2 Sturmovik 1946\PaintSchemes\Skins
2. Radio Files & Navigation:
The campaign will be using some authentic WW II Radio Files. Download them from this link
www.mediafire.com/?2ru83fau7uaiutg#!
Campaign participants after downloading the file will extract the folder labeled Radio. You should place them in your IL2 game directory path C:\Program Files Ubisoft\IL-2 Sturmovik 1946\samples\Music\ (or where your game is located on your computer). It will ask you to overwrite say yes.
For radio broadcast to work your music must be switched on at the main menu.
The Campaign will be using realistic navigation with radio beacons, radio files. The NDB radio beacons transmit in Morse code so for you to view the code you must add this line to your Config.ini file in your IL2 1946 game directory ShowMorseAsText=1
Example of Config.Ini file
[game]
Arcade=0
HighGore=1
mapPadX=0.21388888
mapPadY=0.50648147
viewSet=57
Intro=0
NoSubTitles=1
SubTitleLines=3
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ShowMorseAsText=1
TypeClouds=1
SubTitlesLines=3
ClearCache=0
HakenAllowed=1
3. Next start IL2 at the main menu go to controls. You will have to assign a key to Next Beacon and Previous Beacon in the control menu.
4.. Depending on whether you are flying Blue (Axis) or Red (Allied) you will need to change your name in the Pilot roster of the IL2 game. For our game Allies will put RAF_ before their call sign. Axis pilots will put OKL_ before their pilot call sign this must be completed prior to you joining the game server. This will only allow pilots to see their own teams aircraft in the
EX. 1.JaVA_Jojo will become RAF_1.JaVa_Jojo
JG26_Scannon will become OKL_JG26_Scannon
5. Activate your JSGME Settings (see above)
C. Objectives and Victory Conditions:
1. Objectives: Blue (German) must protect and move their fleet of capital ships from the Brest Area of the Bay of Biscay map thru the channel to the Axis ship withdrawal point located on the West Front 44 map this will represent German ships reaching home waters.
2. Victory Conditions:
OKL ( Blue Team)
Major Victory: All three capital ships reach axis ship German home waters (withdrawal point on West Front 44 map).
Minor Victory: 2/3 of the capital ships reach the axis ship withdrawal point.
Major Defeat: All three capital ships are sunk prior to reaching the Axis
RAF (Red Team)
Major Victory: All three capital ships are destroyed prior to reaching German home waters.
Minor Victory: 2/3 of the capital ships are sunk prior to reaching German home waters.
Major Defeat: All three capital ships reach German home waters.
D. Command Structure and SEOW Mission Planning:
Each team has a command structure and a respective persona that will be represented in game (British Staff Officer) for Allies and (OKW Staff Officer) for Axis. This information is in the Costs Table of the SEOW mission planner. Each staff officer has a command vehicle that you can use for movement. Teams should organize and select commanders for each side (Blue/Red). Once the command team is selected, each commander will receive a unique password to the SEOW MP and they will have command delegation over their respective units. The overall commander and /or their designee will have command over all units. Thus they can cancel or override subordinates orders. This is a new function in SEOW and will allow the commanders to only give orders to their designated units.
Allied Command Team:[/b]
Air Chief Marshall, Sir Sholto Douglass – RAF Supreme Commander Overall commander for Allies.
Air Vice Marshall, A.H Orlebar – RAF 10 Group Fighter Commander: Responsible for planning allied fighters RAF 10 Group = Bay of Biscay Map.
Air Vice Marshall, Sir Trafford Leigh- Mallory – RAF 11 Group Fighter Commander: Responsible for planning fighters RAF 11 Group = West Front 44 Map.
Air Vice Marshall, Sir J.E.A “Jack”Baldwin – RAF Bomber Commander: Responsible for planning RAF bombers.
Air Chief Marshall Phillip Joubert - RAF Coastal Command Commander: Responsible for planning all coastal command squadrons, sea plane squadrons.
Air Chief Commandant Dame Jane Trefusis Forbes - Director Womens Auxiliary Air Force (WAAF): Responsible for all groundplanning, radar operations, train movement.
Admiral Sir Bertram Ramsay – Royal Navy Commander: Responsible for planning all Royal Navy shipping.
Admiral Sir Max Horton - Royal Navy Submarine Commander: Responsible for planning all allied submarines.
Axis Commander Team:
Reichsmarschall Hermann Goering – OKL Supreme Commander, overall commander for the axis team.
Generalfeldmarschall Hugo Sperrle –Luftflotte 3: Overall commander responsible for bombers, transports, ground forces
Oberst Adolf Galland – OKL fighter commander: Responsible for planning axis fighters.
Oberst Hans "Max" Ibel – Jafue Schiff: Responsible for reconnaissance flights and radar operations
GeneralAdmiral Alfred Saalwachter –Fleet Commander Naval Forces: responsible for coordinating ship movement
Vizeadmiral Otto Ciliax –CinC Battleships: Responsible for planning battleship movement.
Vizeadmiral Karl Dönitz - Commander of Submarines: Responsible for planning all submarines.
Konteradmiral Erich Bey- Commander Screening Destroyers: Responsible for planning destroyer escort.
E. Campaign Rules:
1. Supply and Production: Only supply will be produced for the duration of the campaign. Any combat losses will not be replaced. Material will be transferred from Bay of Biscay to West Front 44 Map during an announced time period to be determined. This transfer will be for commanders using the SOG functionality of the SEOW mission planner.
2. Command and Control: Some units are autonomous others will require a unit with CC unit to be within a radius to issue movement orders. Naval Commanders must be on board the ship to (loaded a supply) to get command of ships. This will allow the commander to change formations of task forces within the CC radius. Protect your commanders if they are killed or sunk you lose a lot of points and CC of some of your units.
3. Radar: Radar is enabled during the campaign. Each team will receive a pw to the SEOW MP for the radar operator to log in during the missions.
4. Night Missions: Night missions will be flown during the campaign. Night time is defined in SEOW as any mission between the hours of 1900 hrs to 0500 hrs. During the night mission hour’s single engine, single seat monoplane fighters are not permitted to be flown. Examples of prohibited fighters are BF 109-, FW 190, Spitfire, Hurricane, Mustang, P-40 etc). Multiengine and dual seat planes (AC with a tail gunner seat) have no restrictions on when they can fly.
Designated night fighters can only be flown as singles (tasks and plotted as a flight consisting of one plane). Night fighters are defensive weapons and can only be flown in your own territory. Since map grid is in km the max distance from the coast will be 40km so for example the allies will be restricted to the areas Portsmouth, Isle of Wight area no farther south than row 40, from Plymouth, Exeter area AQ-AR-40 to row 36, and from Predannek area AH- AI 38 no farther south than row 34. OKL is restricted to an area no greater than 40 km or 4 grids in whole sector view from the coastline of France or Axis controlled territory. The designated night fighters for the campaign are as follows:
RAF: Blenheim MKIF, Blenheim MKIVF, Beaufighter MKI
LW: BF-110D3,E-1,F-2, JU88C-6
5. Four engine bombers shall be restricted from skip or glide bombing naval targets.
Any updates will be posted accordingly. If you have any questions please feel free to contact either JG26_Scannon or JG26_Badger via pm or post in the forum thread.
S!