Post by JG26_Badger on Aug 5, 2010 12:38:55 GMT -5
S!:
A. Pilot Participation Requirements
1. All pilots must be officially registered in the JG26 forum and post the required information in the pilot registration thread. Registered pilots only will be allowed to fly. Once you have registered your admin will send you a password for access to your respective bunker . You will also receive the game password as well as the MP login access. Please review the requirements and rules for participation carefully.
2. IL2 game version (HSFX 5.01)
- enabled in jgsme (required)
HSFX history mod
Hakenkruz_Enabler
Expert mode (netversion HSFX5.0)
Fall Gelb
Perfect Map Textures (optional)
6DOF_Tracker_2_sHr(optional for track IR users)
[/b]
3. Teamspeak 3 Client
4. Fall Gelb skinpack and Fall Gelb Map (Mandatory) Download here
Fall Gelb Skin Pack
www.gamefront.com/files/20264419/Fall+Gelb+Skins.rar
Fall Gelb Map
www.gamefront.com/files/20296808/Fall+Gelb.rar
5. Each participant will be required to plot at least 2 times during the campaign. The goal is active participation so coordinate with your commanders and execute your orders.
B. Game difficulty and DCS Settings
Full switch (all on) speed bar enabled/ Full Real
DCS: Supply, Production on
C: Campaign Rules
Start Date: May 10, 1940 0500hrs
Strategic Objective Axis (Blue): To capture and hold and advance from your tactical / strategic objectives until you reach the overall victory conditions below. The target date for the completion of the Complete Victory Requirements is 12:00 am (midnight) May 28, 1940.
Strategic Objectives Phase I Battle for Holland & Belgium
Axis must complete the following:
50% Victory Requirements:
-Axis Capture two of the following
Eindhoven
Brussels
Antwerp
Rotterdam
75% Victory Requirements:
1. Capture Eindhoven City (includes AF, Factories, and Railway station)
2. Capture Rotterdam Station
3. Capture Brussels, Antwerp, Sedan
This will force the Belgian and Dutch Governments to surrender unconditionally to the Axis forces. These requirements must be completed prior to any other victory objectives.
Fall Gelb Total Victory Requirements for Axis: After meeting the Strategic Requirements for Victory in Phase I (see above) the Axis must the Capture and hold for 4 hours (two missions).
100% Victory Conditions.
Axis control:
Rotterdam
Brussles
Antwerp
Sedan
Then capture and hold for two missions 4 hours
1. Amiens (Grid AK-5)
2. Arras (Grid AN-9)
3. Lille (Grid AP-12)
Command and Control.
All German armored units have radio equipment. The implications of this has a huge bearing upon the tactical doctrine in the operation of ground forces. Historically, Dutch, French and Belgian tank units did not have radio communication in their armored units. The French dispersed their tanks to support the infantry in penny packets, and only had one armored division. The British tank units of the BEF all had radios. For movement a radio equipped / command unit must be present for the French, Belgian, Dutch tanks unit to move outside the command radius. German forces suffer no such restriction.
Fixed Fortifications
Forts, strong points and bunkers are emplacement fortifications. They cannot be moved or transferred to other locations for the duration of the campaign (i.e Fort Eben Emael (BH-16 KP2-3). The database will be adjusted to enforce this.
Night Mission Rules.
There will be one post dusk mission (after 1900) [ post dusk mission will begin at 2300hrs ] and one predawn mission (before 0500) [will begin at 0300hrs]. Admin will use advance clock option to advance from last day mission at 1900hrs to 2300hrs then to the predawn mission of 0300 hrs.
Night Aerial Rules:
In May 1940 the technology did not exist to have radar assisted control from the ground for air units. Commanders are forbidden to use single engine monoplane fighters for both the post dusk mission and the predawn mission. Multi-engine AC and single engine Bi-planes are the only planes that can be tasked at night.
Night Ground Rules:
Night time ground movement is only allowed for infantry and vehicle related class types, such as cars, trucks and engineers. Armoured cars, towed or carried artillery also fit within this class. Tanks and self-propelled guns are prohibited from moving during the night. This simulates supply, repair, reinforcement and consolidation of support forces during the night.
Production Rules:
No production of Infantry during campaign
Allied factories can only produce war material from their respective countries. Examples below
Belgian factories produce Belgian material
Dutch factories produce Dutch war material
French factories produce French war material
British factories produce British war material
No production of Imported Material during campaign (ex US, Italian war material)
Other Rules
1. Allies are restricted to the following:
a). No ground movements for the first 6 hours or (3 missions, missions#1-3) starting on May 10, 1940
b). Limited to 15 platoon movements for next 4 hours (2 missions #4-#5)
c. Full ground movements of 30 platoons for all missions from mission #6 and after
d) Limited to 20 aircraft per mission for the first 8 hours (4 missions), after mission #4, the DCS will be increased to 25 aircraft per mission.
For units with simple or relaxed ground unit movement these units must use bridges to cross rivers. If bridge is out the unit can't cross until the bridge is repaired.
6. No recording of Trks, or taking screen shots during missions. All this does is lag the game out and make it unplayable for others. Use the seow program for proper recon missions. Please do not engage in this activity or you will be banned from the campaign.
A. Pilot Participation Requirements
1. All pilots must be officially registered in the JG26 forum and post the required information in the pilot registration thread. Registered pilots only will be allowed to fly. Once you have registered your admin will send you a password for access to your respective bunker . You will also receive the game password as well as the MP login access. Please review the requirements and rules for participation carefully.
2. IL2 game version (HSFX 5.01)
- enabled in jgsme (required)
HSFX history mod
Hakenkruz_Enabler
Expert mode (netversion HSFX5.0)
Fall Gelb
Perfect Map Textures (optional)
6DOF_Tracker_2_sHr(optional for track IR users)
[/b]
3. Teamspeak 3 Client
4. Fall Gelb skinpack and Fall Gelb Map (Mandatory) Download here
Fall Gelb Skin Pack
www.gamefront.com/files/20264419/Fall+Gelb+Skins.rar
Fall Gelb Map
www.gamefront.com/files/20296808/Fall+Gelb.rar
5. Each participant will be required to plot at least 2 times during the campaign. The goal is active participation so coordinate with your commanders and execute your orders.
B. Game difficulty and DCS Settings
Full switch (all on) speed bar enabled/ Full Real
DCS: Supply, Production on
C: Campaign Rules
Start Date: May 10, 1940 0500hrs
Strategic Objective Axis (Blue): To capture and hold and advance from your tactical / strategic objectives until you reach the overall victory conditions below. The target date for the completion of the Complete Victory Requirements is 12:00 am (midnight) May 28, 1940.
Strategic Objectives Phase I Battle for Holland & Belgium
Axis must complete the following:
50% Victory Requirements:
-Axis Capture two of the following
Eindhoven
Brussels
Antwerp
Rotterdam
75% Victory Requirements:
1. Capture Eindhoven City (includes AF, Factories, and Railway station)
2. Capture Rotterdam Station
3. Capture Brussels, Antwerp, Sedan
This will force the Belgian and Dutch Governments to surrender unconditionally to the Axis forces. These requirements must be completed prior to any other victory objectives.
Fall Gelb Total Victory Requirements for Axis: After meeting the Strategic Requirements for Victory in Phase I (see above) the Axis must the Capture and hold for 4 hours (two missions).
100% Victory Conditions.
Axis control:
Rotterdam
Brussles
Antwerp
Sedan
Then capture and hold for two missions 4 hours
1. Amiens (Grid AK-5)
2. Arras (Grid AN-9)
3. Lille (Grid AP-12)
Command and Control.
All German armored units have radio equipment. The implications of this has a huge bearing upon the tactical doctrine in the operation of ground forces. Historically, Dutch, French and Belgian tank units did not have radio communication in their armored units. The French dispersed their tanks to support the infantry in penny packets, and only had one armored division. The British tank units of the BEF all had radios. For movement a radio equipped / command unit must be present for the French, Belgian, Dutch tanks unit to move outside the command radius. German forces suffer no such restriction.
Fixed Fortifications
Forts, strong points and bunkers are emplacement fortifications. They cannot be moved or transferred to other locations for the duration of the campaign (i.e Fort Eben Emael (BH-16 KP2-3). The database will be adjusted to enforce this.
Night Mission Rules.
There will be one post dusk mission (after 1900) [ post dusk mission will begin at 2300hrs ] and one predawn mission (before 0500) [will begin at 0300hrs]. Admin will use advance clock option to advance from last day mission at 1900hrs to 2300hrs then to the predawn mission of 0300 hrs.
Night Aerial Rules:
In May 1940 the technology did not exist to have radar assisted control from the ground for air units. Commanders are forbidden to use single engine monoplane fighters for both the post dusk mission and the predawn mission. Multi-engine AC and single engine Bi-planes are the only planes that can be tasked at night.
Night Ground Rules:
Night time ground movement is only allowed for infantry and vehicle related class types, such as cars, trucks and engineers. Armoured cars, towed or carried artillery also fit within this class. Tanks and self-propelled guns are prohibited from moving during the night. This simulates supply, repair, reinforcement and consolidation of support forces during the night.
Production Rules:
No production of Infantry during campaign
Allied factories can only produce war material from their respective countries. Examples below
Belgian factories produce Belgian material
Dutch factories produce Dutch war material
French factories produce French war material
British factories produce British war material
No production of Imported Material during campaign (ex US, Italian war material)
Other Rules
1. Allies are restricted to the following:
a). No ground movements for the first 6 hours or (3 missions, missions#1-3) starting on May 10, 1940
b). Limited to 15 platoon movements for next 4 hours (2 missions #4-#5)
c. Full ground movements of 30 platoons for all missions from mission #6 and after
d) Limited to 20 aircraft per mission for the first 8 hours (4 missions), after mission #4, the DCS will be increased to 25 aircraft per mission.
For units with simple or relaxed ground unit movement these units must use bridges to cross rivers. If bridge is out the unit can't cross until the bridge is repaired.
6. No recording of Trks, or taking screen shots during missions. All this does is lag the game out and make it unplayable for others. Use the seow program for proper recon missions. Please do not engage in this activity or you will be banned from the campaign.