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Post by 4shades on Oct 24, 2011 6:45:23 GMT -5
Thanks for the bug report. I need to talk to Charlie about why the loadouts are wrong sometimes. We have 99% correct, but I don't know why the 1% errors exist.
Cheers, 4S
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Post by 1javasjonnie on Nov 10, 2011 5:55:30 GMT -5
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Post by II/JG77Hawk_5 on Nov 10, 2011 17:39:09 GMT -5
Yes I agree, I'm sure I strafed a mortar team and not a 37mm flak gun.
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Post by 4shades on Nov 26, 2011 19:53:45 GMT -5
I think I have traced this to a strange thing in the DB where a couple of platoons have been mis-registered as having column types, e.g. a mortar team is listed as a vehicle column with flak trucks. This has only happened to a few platoons < 5 and was also reflected in the 0700 mission on 20th May. I have patched the DB to eliminate these mis-registrations and we'll see if it happens again.
Cheers, 4S
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Post by CSS_Hayzee on Nov 28, 2011 22:17:12 GMT -5
Something i noticed with the mission planner.....twice now... I plotted a reinforcement flight of 2 aircraft to a foreward airbase....commited the flight... Realized afterwards that the destination airfield may be too far to reach with 30% fuel, so i deleted the flight. When i go back into the mission planner to re-plot the flight, the 2 aircraft are no longer in the inventory to plot.....seemingly gone from inventory...... This has happened both of the 2 times i have made this mistake... Problems: cannot replot deleted reinforcement flight as the aircraft are no longer in inventory to plot.... Are these aircraft gone forever??......Do they get added back??
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Post by JG26_Nuke on Nov 29, 2011 5:32:03 GMT -5
They remain on map when you delete the flight. They do not get added back to the supply point but rather stay right over it as a taskable flight. So the supply point behaves more or less as an airstart airfield in this case (with the limitations).
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Post by 4shades on Dec 5, 2011 8:57:08 GMT -5
The Allies have a large set of reinforcements at a particular road supply point which was not configured to allow all of them to be used. Upon request from Sjonnie, and in Badger's absence, I removed the restrictions on the supply point in question so now all vehicle types there can be commissioned as new units.
Cheers, 4Shades
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Post by 1javasjonnie on Dec 6, 2011 6:33:08 GMT -5
Thx 4Shades!
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Post by 1javasjonnie on Dec 8, 2011 5:18:59 GMT -5
The may 20 1700 mission shows that within seconds of mission start, panzer 38t were in among the AAA guns at Rotterdam.
I assume that there is a problem with the capture there, otherwise those tanks could not have been there. they were more than 15 kms from Rotterdam after the previous mission. The funny thing is, they were there at the start of the mission so apparently their first waypoint was at fault or something.
Can anyone confirm whether these panzers were destined for Rotterdam at all? Or were they plotted ina different sector? Previous experience shows there is some sort of "wormhole" that displaces units from somewhere in sector J to Rotterdam.
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Post by II/JG77Hawk_5 on Dec 8, 2011 5:40:41 GMT -5
Those tanks were indeed there at beginning of mission as they were plotted to go there and moved there as a proper mission plan during the previous mission. They were in the correct position as of the end of last mission during mission planning. ie. we could see them there in the MP very close to the airfield. How they survived the end of last mission is suprising but they were plotted to attack and get up close and personal. As the event log does not capture final locations of all units where they physically arrived in game as opposed to where they were plotted to go, they may have been in an IL2 traffic jam during mission. As none were destroyed (which is captured in event log) the DCS assumed they arrived safely to final destination.
The destruction at the beginning of mission although disappointing, was not entirely unexpected on our side considering the close proximity to very nasty 37mm guns who took offense to their presence. It was hoped however that they would be a little bit more effective than what transpired.
To my knowledge all units in the Rotterdam area have moved there as a direct result of planning and in some instances as freight which has been unloaded into position. Some units have had positions adjusted for a more effective firing position and I have seen direct evidence that both sides are using this as a valid campaign tactic. On this particular point I do feel that this method of unit movement has been exploited more than the MP feature intended by both sides but as there is no rule against it or guideline in its use it has been "open to interpretation".
As such I am happy to put forward a proposal to limit ANY unit position change to 100meters of original location ONCE ONLY during mission planning. ie No "bunny hopping" - The numerous relocation of a unit to a point of advantage without being transported as freight or movement under own power.
This would normally be a campaign rule but considering the learning of SEOW campaigning methods and workarounds by many new people including Admins it is easy to see how hard it is to foresee all possible issues like this and to make a rule against it before starting.
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