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Post by JG26_Nuke on Oct 1, 2011 10:25:09 GMT -5
I see. What I'm saying though, is that if you plan it non-secret, in the edit flight window it shows as secret (and doesn't let you edit it), but it can be flown in game, that's the thing. If you plan it secret, the same happens, but it cannot be flown in game, which is good. No problem
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Post by 4shades on Oct 1, 2011 20:55:07 GMT -5
Just changed all defined aircraft to be "human" controlled in DB, which should give commanders the option to set secrecy or not as they like.
Cheers, 4S
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Post by JG26_Nuke on Oct 2, 2011 5:15:56 GMT -5
Copy that, thank you In Whole France Map HD, when toggling "all supply ranges", some of the ranges do not get drawn, and if I hover my mouse over anything, the resulting tooltip's background isn't drawn. I'm pointing out major issues, I know.
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Post by II/JG77Hawk_5 on Oct 3, 2011 1:34:51 GMT -5
Found an error with the Do217K1 loadout table.
Sunday mission just past (03:00 Hrs) had an error where pilots (at least the Axis ones) attempting to click fly got the error message "selected aircraft not created".
The loadout for Do217 had 8xSC250 which is not a valid one. The mission file was edited to a valid loadout and mission then loaded and was flown ok.
Checked loadouts against HSFX and stock 4.10.1 and found 2 more errors in DB and reference.
Found: 32xSC50 should be 28xSC50 2xSC1800 should be 1xSC1800 8xSC250 should be 4xSC250
All other loadout entries for the Do217K1 checked ok.
Cheers, Hawk5
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Post by JG26_Nuke on Oct 4, 2011 1:16:22 GMT -5
Intel on fuel tanks stays at 100% once reached that level, it doesn't drop. To complicate it a little bit, this doesn't stand for all fuel tanks. For airbase fuel it always does this, for industrial fuel sometimes it does drop.
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Post by 1javasjonnie on Oct 4, 2011 8:58:32 GMT -5
Discovered 2 problems with units not taskable where they should be.
1) trying to move a spy returns "out of command/control" upon the first ctrl+click instead of inserting a waypoint. The message is different from the standard "unit xy is out of range of control units and command centers" and besides that I assume a spy never needs to be within HQ range.
2) trying to move a staff car does not result in waypoints. There is no error message and no dialog for number of units & starting time. The vehicle is not in the list of taskable units either. It is not part of a task force.
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Post by JG26_Nuke on Oct 4, 2011 9:06:12 GMT -5
Neither spies and staff cars are listed as Autonomous in the Costs table, which means they need to be within HQ range. I do not know if this applies to second problem. Long ago we had the same thing with a spy being out of HQ range, it could be selected, but right click didn't bring up anything, nor could we set waypoints.
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Post by LW/JG10_Luny on Oct 4, 2011 10:56:09 GMT -5
I confirm that about the spies. Once under CC range, they wake up and accept orders.
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Post by 1javasjonnie on Oct 4, 2011 12:37:18 GMT -5
The spy ought to be atonomous. It was autonomous earlier, too. It could not have arrived where it is now if this had not been the case.
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Post by JG26_Nuke on Oct 4, 2011 12:45:01 GMT -5
I don't recall any occasion on our side when we were able to control the spy without HQ. We certainly cannot now, we get the same message if we try.
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